Our award-winning games tell stories, that shaped the history. Witness the bravery in the face of evil, experience moving emotions amidst tumultuous historical times or find out what's it like to be a cyberbullying victim.
Climate Survival Strategy Card Game
Do you have what it takes to save the planet? Research cutting-edge technologies, enact policies, protect ecosystems, and modernize industry to cut down carbon emissions, Manage your resources well and you might survive.
The game was developed in cooperation with leading climate experts from NGO People in Need as a part of the 1Planet4All project financed by the European Union. Available for PC, Android and iOS!
A video game that allows players to meaningfully interact with the work and life of Franz Kafka. Through a combination of game mechanics and strong narrative, it introduces players to the symbolism and surrealism of Kafka's dream logic. At the same time, it allows for a reflection on Kafka's work in relation to today's world.
Playing Kafka is being developed in collaboration with the Goethe-Institut. The project was supported by the National Restoration Plan of the Ministry of Culture of the Czech Republic, funded by the European Union. Coming soon
The WW2 is over but there is no peace. Historical adventure taking place in the Czech borderlands. Reveal the scars of the past and forgotten injustices. Where’s the line between revenge and justice? And would you think the same if your family was involved?
Attentat 1942 is a unique narrative video game. It tells a story of Nazi occupation through the eyes of survivors. Face moral dilemmas and existential struggles as you uncover the troubled past of your family.
This game was developed specifically for elementary schools in the area of Iraqi Kurdistan to teach them about water management and water scarcity in the region, in close collaboration with local experts.
Based on the success of this implementation, it is planned to be implemented in schools across the whole region. We collaborated with the Iraqi office of a Czech NGO People in Need on the development of the game.
What to do if you see a friend struggling with digital addiction?
This game aims to guide students towards self-regulation and awareness of the benefits and risks of being online. The story of 13-year-old Alex and his friend Lea allows the pupils to talk about time spent in virtual space, digital addictions or even the influence of influencers.
The DigiStories: Alex video game is created by People in Need's One World Schools (JSNS) education programme and Charles Games. It is designed for use in the classroom for students aged 11-15.
Find out how it feels to be a cyberbullying victim via the eyes of teenage Nela. Nela is an educational video game that shows the course of cyberbullying in a realistic way.
The game allows you to understand its form and consequences through your own experience—the players find themselves in the role of a victim.
Train to Sachsenhausen is a history-based game that relates the dramatic events tied to the closing of universities in Czechoslovakia in November 1939. You'll follow several days in the life of a student of medicine during demonstrations against the Nazi regime.
Created in cooperation with Živá paměť and EVZ Foundation.