Charles Games

OUR GAMES

Our award-winning games tell stories, that shaped the history. Witness the bravery in the face of evil, experience moving emotions amidst tumultuous historical times or find out what's it like to be a cyberbullying victim.

We Grew Up in War

How does war look through the eyes of children?

We Grew Up in War is a narrative adventure about the fates of kids in armed conflicts. Based on experiences of real children, it is a tale of fear and grief, but also of hope, resilience and friendship.

The game was developed in close cooperation with the War Childhood Museum in Sarajevo and is based on memories of real people who survived wars in the past as well as in the present.

In development, coming Q1 2026

EU fund

Velvet 89

How did the communist regime in Czechoslovakia fall? This hidden-object game tells the story of ordinary people taking part in the peaceful demonstrations that changed the course of history. Big crowds hide those, who want to tell you why they took to the streets.

The game was developed in cooperation with educational programme One World in Schools to commemorate the 35th anniversary of the Velvet Revolution. It was created as a part of the Stories of Injustice project, which aims to introduce our country’s modern history to young people.

Coming October 2024

Playing KAFKA

There are things that often fail on nothing but themselves. Is there even a way out? Playing Kafka is a narrative adventure full of impenetrable schemes, insidious plot twists and conversations that slip out of hand. Based on Kafka’s life and his work, developed with Kafka experts.

Playing Kafka was developed in collaboration with the Goethe-Institut. The project was supported by the National Restoration Plan of the Ministry of Culture of the Czech Republic, funded by the European Union.

Available for PC, Android and iOS!

Beecarbonize

Climate Survival Strategy Card Game


Do you have what it takes to save the planet? Research cutting-edge technologies, enact policies, protect ecosystems, and modernize industry to cut down carbon emissions, Manage your resources well and you might survive.

The game was developed in cooperation with leading climate experts from NGO People in Need as a part of the 1Planet4All project financed by the European Union.

Available for PC, Android and iOS!

Svoboda 1945: Liberation

The WW2 is over but there is no peace. Historical adventure taking place in the Czech borderlands. Reveal the scars of the past and forgotten injustices. Where’s the line between revenge and justice? And would you think the same if your family was involved?

Available now on PC, Mac, iOS

Attentat 1942

Attentat 1942 is a unique narrative video game. It tells a story of Nazi occupation through the eyes of survivors. Face moral dilemmas and existential struggles as you uncover the troubled past of your family.

Ashti

This game was developed specifically for elementary schools in the area of Iraqi Kurdistan to teach them about water management and water scarcity in the region, in close collaboration with local experts.

Based on the success of this implementation, it is planned to be implemented in schools across the whole region. We collaborated with the Iraqi office of a Czech NGO People in Need on the development of the game.

Digistories: Alex

What to do if you see a friend struggling with digital addiction?

This game aims to guide students towards self-regulation and awareness of the benefits and risks of being online. The story of 13-year-old Alex and his friend Lea allows the pupils to talk about time spent in virtual space, digital addictions or even the influence of influencers.

The DigiStories: Alex video game is created by People in Need's One World Schools (JSNS) education programme and Charles Games. It is designed for use in the classroom for students aged 11-15.

Made in collaboration with People in Need and JSNS

Digistories: Nela

Find out how it feels to be a cyberbullying victim via the eyes of teenage Nela. Nela is an educational video game that shows the course of cyberbullying in a realistic way.

The game allows you to understand its form and consequences through your own experience—the players find themselves in the role of a victim.

Made in collaboration with People in Need and JSNS

Train to Sachsenhausen

Train to Sachsenhausen is a history-based game that relates the dramatic events tied to the closing of universities in Czechoslovakia in November 1939. You'll follow several days in the life of a student of medicine during demonstrations against the Nazi regime.

Created in cooperation with Živá paměť and EVZ Foundation.

Available now on Android, iOS and PC